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 SWTOR CRAFTING GUIDE

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Putzoid
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Join date : 2012-04-22

SWTOR CRAFTING GUIDE Empty
PostSubject: SWTOR CRAFTING GUIDE   SWTOR CRAFTING GUIDE I_icon_minitimeSun Apr 22, 2012 8:19 am

There are six different crafting skills: Armormech, Armstech, Artifice, Biochem, Cybertech and Synthweaving. Below are a few details on each one.

1. Armormech

Armormech gives you the ability to work with hard metals and electronic shielding to construct personal armor for non-force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging and mission skill Underworld Trading provide crafting resources for Armormech

Recommended for: Smuggler, Trooper, Imperial Agent, Bounty Hunter

2. Armstech

This skill specializes in creating weapons like the Assault Cannon, Blaster Pistol, Blaster Rifle and Sniper Rifle. It also allows a player to craft weapon upgrades and modifications: Barrels, Scopes and Triggers. Most useful for Bounty Hunters and Troopers. Vendor-purchased fluxes are used during the blaster creation process to refine the materials to ensure suitability. Armstechs can reverse engineer their crafted blasters and possibly discover new ways to improve blaster creation. Materials are mostly gathered with Scavenging (metals and compounds), but also with Investigation (researched compounds).

Recommended for: Smuggler, Trooper, Imperial Agent, Bounty Hunter

3. Artifice

Artifice includes construction of Jedi and Sith artifacts. This skill specializes in creating modifications for items, including lightsabers. The item categories the Artifice skill can craft are: Circuitry, Emitter Matrix, Focus Crystal, Focus Lens, Gadget, Harness, Overlay, Underlay and Resonance Crystal. Most useful for Sith Warriors and Jedi Knights. Color crystals also determine the lighsaber’s beam color. Armor overlays and underlays provide additional armor protection and augment combat prowess. Artificers can reverse engineer their crafted focii, feet and wrist armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources (power crystals, color crystals and artifact fragments) for Artifice, and Treasure Hunting provides gemstones.

Recommended for: Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor

4. Biochem

Allows the creation of performance-enhancing serums and various biological implants. You can consider this the Alchemy/potion making in SWTOR. Also makes Med Units, which function as ranged Medpac heals. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The resources required (biochemical samples and compounds) for Biochem are gathered via Bioanalysis skill, and some are even gained with Diplomacy (medical supplies). Potions are always sought after so this profession is decent for making credits.

Recommended for: all classes

5. Cybertech

This skill specializes in Droid upgrades, but can also craft earpieces. They also make modifications for certain items: Harnesses, Overlays, Underlays, Circuitry, Gadgets and Generators; grenade and droid armor craftable items. Also tech wrists and boots. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted droid, feet and wrist armor, earpieces, electro weapons, and generators, and possibly discover new ways to improve their creation. The gathering skills Scavenging and Underworld Trading provide crafting resources for Cybertech.

Recommended for: Smuggler, Trooper, Imperial Agent, Bounty Hunter

6. Synthweaving

This skill specializes in creating lighter armor, presumably mostly for Sith Inquisitors and Jedi Consulars. Think of it like tailoring/leatherworking. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology and mission skill Underworld Trading provide crafting resources for Synthweaving.

Recommended for: Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor


Mission Skills

Mission skills are a unique addition to the Crew Skills system. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. When you use a mission skill, you’ll select a companion, choose a mission from an ever-changing pool, and send that companion out after the prize.

You can choose from a variety of mission skills – is your crew into conducting research? Participating in diplomatic missions? Trading in illicit goods? There are many options, each with their own set of benefits and rewards. Some can even earn you light or dark side points.

As with the other skills, your companions complete these missions on their own time and bring the rewards back when they’re done. Any number of your Crew Skills can be a Mission skill, so get ready to put your team to work!



There are four Mission skills:

1. Diplomacy

The art of conducting and managing negotiations. Diplomacy missions can also yield light armor crafting materials and Companion gifts used to raise their affection rating. Sending your companions on diplomatic missions can also influence your light side or dark side standing. Also used to gain materials for Biochem.

2. Investigation

Investigation is the skill of examining evidence and following clues to discover valuable secrets. It can yield Prototype schematics for all Crafting Skills, medium armor materials and Companion gifts, and is overall useful for Armstech as well.

3. Treasure Hunting

Treasure Hunting enables you to track down and recover valuable items by investigating a series of clues. Treasure Hunting can give gemstones, lockboxes, Companion gifts, and gift fragments. Gift fragments can be acquired by sending Companions on missions that potentially yield Companion gifts, and can be of Premium, Prototype, or Artifact quality. Fragments can be turned in to the Curator on Nar Shaddaa for an equivalent quality Companion gift. Goes well with Artifice crafting skill.

4. Underworld Trading

Underworld Trading is the expertise in trading illegal goods and services. It yields heavy armor materials, spices, and companion gifts. Useful for Armormech, Cybertech and Synthweaving.

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